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Mad Max (video game)
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Mad Max (video game)
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==Development== Cory Barlog, game designer for the critically acclaimed action-adventure God of War II, has seen to the game's development alongside Miller. The game has been reported to take between 2 to 2 and a half years, and will hopefully be released alongside the premiere of the film. Dr.D Studios (the animation studio Miller and Doug Mitchell founded) were originally going to develop a 3D animated film set in the Mad Max universe, but with focus on the live-action film, the studio then shifted their focus solely to the creation of the video-game title. Having acquired Team Bondi's intellectual property Dr.D Studios were going to utilize techniques that the developer used in the game L.A. Noire. One of the reasons Miller was attracted to making a Mad Max video game was due to the potential within the video games sector, claiming it to be massive and a means forward for storytelling. "It’s four-dimensional storytelling. A game can literally become the equivalent of a novel. That is the thing that people like me who write screenplays envy about novelists: that you can actually stop time and explore little cul de sacs. Whereas in a movie, you’d love to stop and examine that character, but you can’t." -George Miller on the video-game industry. The first teaser trailer for the game was revealed at a Sony press conference at E3 2013. Dr.D studios were no longer involved directly with developing the game, with the developers from the Just Cause series - Avalanche Studios - becoming the main developers. There has been notable controversy surrounding Max's accent. Several journalists who attended previews of the game-play reported that Max was portrayed with an American accent. This caused notable protest amongst fans, and a petition was created demanding for an Australian voice-actor. Avalanche Studios have since listened to the fans and have stated that Max will have an Australian accent, however, whether or not there has been a recasting is uncertain.
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